It is often observed in humans that
once enough time has been invested into something, it is difficult to just
outright give up on it. This type of economic phenomenon is known as “Sunk Costs”
and is seen in many different forms. It can take the form of many different situations
in humans from something as simple as whether it is worth waiting for a better
model phone or buying a new one now to more serious choices such as whether it
is a good idea to leave an entire career path or change one’s area of study
after investing years of one’s life into it. Indeed, sunk costs is observed extensively
in humans. But is this behavior seen in different species? If so than what sort
of thought processes influence such behaviors in animals that can perceive sunk
costs? Or perhaps this is a behavior simply observed in just humans, implying a
special level of thought that is exclusive to humanity. This is what researcher
set to find out.
Dr. Sweiss was able to observe this pattern of behavior in mice
by creating a maze that offers mice a “sunk cost” situation. The rates were placed
into a “restaurant” that offered four different foods for the mice to choose
from: plain pellets, grape, chocolate, or banana. The key in this experiment is
that the foods were locked behind different wait zone for each of the different
foods. For example, a rat was presented to the restaurant and “shops across the
different options for a piece of food that it desires, such as grape. It would
then go to the grape area and wait for a certain amount of time until the food
dispenses. However, the mouse also has the choice in forgoing the grape and
instead can move to a plain pellet and wait for less time. It was recorded that
some mice were able to wait long enough to receive a higher reward such as a
grape, though some mice only learned of this after opting for a more immediate option
such as a plan pellet. The mice were able to prioritize foraging strategies
accordingly once an economically bad decision had been made upon seeing
alternatives that could have been taken instead. This demonstrates that animals,
such as mice, are also able to experience Sunk Costs just like humans when
given decisions.
It is not just rats that exemplify this understanding of costs
and benefits, this type of behavior is also found in species of monkey such as Capuchin
and Rhesus monkeys. Dr. Watzek had the monkeys play
a game in which using a joystick, they operated a cursor that can dispense a
treat if the cursor stays in line, if not, no treat is dispensed. Although initial
trials showed that the monkeys were not that impressive with most monkeys not
being able to attain the treat, some subjects later learned that a longer
participation in the game will result in a reward, being the treat, and so
learned to continue with the game despite initial difficulties. The results
were found to be similar across the two species. This experiment also affirms the
idea that Sunk Costs is not just a Human trait, but is also found across
different species.
While Sunk Costs have been observed extensively in the lab
in different animals, there are other more unorthodox ways to observe such phenomena
in humans. One such medium that presents Sunk Costs is role playing video games
such as The Elder Scrolls V: Skyrim. The game has a form of skill currency
known as “skill points” which is a form of character advancement currency that advances
a player’s skill as they play and they cannot be moved around unless heavy
amounts of time is invested in-game. Skill points are used across different skill
trees can be divided to essentially three different “career” choices: mage, thief,
and warrior. By using skills and acting a certain way in game, different skill
points are earned to help advance these traits. There may be times however that
the player will find that investing in certain skill will be beneficial for one
situation, but maladaptive for another. For example, a more warrior centric
character will be able to go through with using the sword and shield
proficiently to go about playing the game. However, when presented with an
opportunity to make more money by playing as a thief, it becomes difficult to
decide if it is worth a trade off due to the investment already as a warrior in
terms of time. This replicates the “regret” found in Dr. Weiss’ experiments. Role
playing games offer a different medium from the traditional studies on animals
and the more dubious ethical experiments done on humans as the setting provides
a near limitless medium to experiment with different levels and concepts of
decision making that can be associated with Sunk Costs.
Future experiments such as those conducted by Dr. Sweiss and
Watzek offer an opportunity to learn more about how humans and animals invest resources
and times according to the ideas of sunk costs. Such research will be able a
better understand the nature of resource allocation affects the behaviors of
humans and animals and bring a better insight on what thought processes could
drive different species to make the economic situations that they do, as well
as how they deal with the consequences of making disadvantageous decisions.
References:
Sweis, B. M., Thomas, M. J., & Redish, A. D. (2018).
Mice learn to avoid regret. PLOS Biology, 16(6).
https://doi.org/10.1371/journal.pbio.2005853
Watzek, J., & Brosnan, S. (2020). Capuchin and
rhesus monkeys show sunk cost effects in a psychomotor task.
https://doi.org/10.31234/osf.io/qtgru
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