Monday, December 6, 2021

A New (Virtual) Reality for Amputation Patients Suffering from Phantom Limb Pain


    Phantom limb pain (PLP) is a condition that commonly occurs after an amputation of a major limb. PLP is described as feeling pain in the limb that is no longer there. Considering the painful limb no longer exists, scientists and medical professionals have struggled to design the best treatments for this phenomenon. One up-and-coming treatment involves virtual reality to alleviate symptoms of PLP. Virtual reality is a relatively new technology, but it is already beginning to become widespread and inexpensive which could make this intervention accessible to a wide range of patients. Another option for treating PLP is a surgical procedure called target muscle reinnervation (TMR). TMR is currently the only approved surgery in treating phantom limb pain. There is a possibility that TMR in conjunction with other types of pain intervention could provide long-term relief for patients with PLP.

    Virtual reality is a newer technology, however, there have been advancements in the use of this technology way beyond just entertainment. A group of researchers in Japan designed a program to be used in a virtual reality headset that could help alleviate PLP (Osumi et al., 2019). When the patient wears the virtual reality headset, they would be able to look down at two virtual arms and hands which replicates an existing therapy known as mirror visual feedback but in a more immersive environment (Osumi et al., 2019). The results showed relief in patients after using this therapy, but there was only improvement in the score of kinesthesia-related pain and not in somatosensory-related pain (Osumi et al., 2019). PLP can arise from many different mechanisms that are not yet well understood and can cause two different distinct types of pain. While this type of therapy may help relieve the psychosomatic pain that arises from the changes in kinesthesia functioning, there are instances where this pain is caused by the remaining nerve endings and require a more invasive therapy. One great benefit of this therapy is that it can be relatively inexpensive, considering a top-of-the-line myoelectric prosthetic arm costs anywhere from $20,000 to $100,000, whereas an Oculus virtual reality system that is commercially available has an average cost of $300. While this type of therapy is a work in progress and cannot relieve all symptoms of PLP, this could be a good option for low-income patients and could easily be implemented in physical therapy routines.

    Patients suffering from somatosensory-based PLP may have to go to more invasive treatments, but luckily targeted muscle reinnervation has had great success in treating these patients. TMR was developed by Dr. Dumanian to tweak the existing treatment of painful neuromas that commonly develop in patients with amputations (Dumanian et al., 2019). TMR differs from the standard neuroma treatment by splicing the nerve into a nearby nerve that is connected to a muscle, instead of excising the neuroma and burying the exposed nerve endings in a nearby muscle, which will eventually cause the nerve to develop a new neuroma (Dumanian et al., 2019). The study discovered that 72% of patients reported none or mild phantom limb pain after receiving TMR compared to the control group with standard treatment that only saw this result in 40% of patients (Dumanian et al., 2019). TMR has been shown to be more successful in alleviating PLP than the standard treatment and this could be contributed to being a better treatment for taking care of the painful neuromas that develop at the end of the excised nerve after amputation. This surgery is now performed all over the United States and this allows for more access to a critical treatment for phantom limb pain.

    Phantom limb pain appears to be made up of two components, kinesthesia-related pain, and somatosensory-related pain. The virtual reality mirror visual feedback theory was able to address kinesthesia-related pain, whereas targeted muscle reinnervation was able to presumably address somatosensory-related pain. Considering there was still a 38% of patients suffering from PLP after TMR, it is possible an intervention addressing kinesthesia-related pain may be beneficial for these patients. A study using a combination of TMR, and virtual reality therapy would be an interesting future direction in the treatment of PLP to discover if there is a further reduction in pain across a wider group of patients when using a combination of treatment. Patient care after an amputation often involves a multitude of techniques to allow for a return to the best quality of life possible after such a significant change in everyday functioning. A combination of virtual reality therapy and TMR could bring an overall relief from PLP to patients after amputation.

References

Dumanian, G.A., Potter, B.K., Mioton, L.M., Ko, J.H., Cheesborough, J.F., Souza, J.M., Ertl, W.J., Tintle, S.M., Nanos, G.P., Valerio, I.L., Kuiken, T.A., Apkarian, A.V., Porter, K. & Jordan, S.W. (2019). Targeted muscle reinnervation treats neuroma and phantom limb pain in major limb amputees. Annals of Surgery, 270(2). DOI: 10.1097/SLA.0000000000003088

Osumi, M., Inomata, K., Inoue, Y., Otake, Y., Morioka, S. & Sumitani M. (2019). Characteristics of phantom limb pain alleviated with virtual reality rehabilitation. Pain Medicine, 20(5), 1038-1046. DOI: 10.1093/pm/pny269

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