Violence and Videogames
Dr. Laura Stockdale seeks to
investigate the effects that violence in media, particularly in videogames, have
on the levels of empathy in frequent vs. nonfrequent players. Her study measures
implicit attention to emotion, which is measured by P100 and N200/P300 brain
activity. High P100 amplitudes indicate significant attention to others’ facial
expressions, revealing possible correlation to empathy. The N200/P300 brain
levels reveal the amount of neural resources activated when faced with
affective distractors (like the facial expressions of others). Dr. Stockdale hypothesized
that frequent gamers would have low P100 levels and N200/P300 brain levels.
Dr. Stockdale’s hypotheses proved
correct in that low P100 levels were observed, indicating a lack of empathy from
frequent videogame players towards happy facial expressions. Also, low amplitudes
were observed in the N200/P300 measurements of constant gamers, which reveal
almost an anesthetic to neural networks required to indicate empathy. Yet, it
leads one to question what is the generalizability of this test into the real
world? I personally play many first-person shooter games on nearly a daily
basis and still consider myself a very empathetic person. It seems pretty
frequent to hear of video games being detrimental to those who play it, yet
what about studies indicating possible benefits?
Dr. Emiliano Santarnecchi, a former
Counter-Strike (first-person shooter videogame) fanatic, is now the assistant professor
of Neurology at Harvard Medical School, and he seeks to show proof of the
benefits first person shooter games have on the cognition of frequent video
gamers. He created a longitudinal study where participants would receive an MRI
scan before playing Counter strike and then immediately after. After 3 months,
the scans indicated thickness in specific areas like the sensory cortex, parahippocampal
place area, and our left lingual gyrus, which basically means the strengthening
of areas of the brain responsible for proprioception and decision making. He
even conducted a study with three groups of surgeons over five weeks to test how
videogames can increase their performance on a surgery simulator. The group that
played the first-person shooter game performed the best on the test.
It appears that much research still
needs to be done to test the total effect videogames have on their fans. Dr.
Stockdale definitely sheds light on the effect videogames have in dulling our
emotions, yet could confounding variables like cultural and sociological
factors also play a role in this research? For instance, Japan is a video gamer
paradise but has one of the lowest crime rates in the world, while the United
States is engulfed with gun violence, so I believe the issue could be
attributed more so to sociological factors.
References
Pinchefsky, Carol. “Video Games May Enhance Skills Beyond a
Superb Double Jump.”
BrainFacts.org, 6
Feb. 2019, www.brainfacts.org/neuroscience-in-society/tech-and-the-brain/2019/video-games-may-enhance-skills-beyong-a-superb-double-jump-020619.
Stockdale, Laura A., et al.
“Emotionally Anesthetized: Media Violence Induces Neural Changes
during
Emotional Face Processing.” Social Cognitive and Affective Neuroscience,
vol.
10,
no. 10, Sept. 2015, pp. 1373–1382., doi:10.1093/scan/nsv025.
Online Article: https://www.brainfacts.org/neuroscience-in-society/tech-and-the-brain/2019/video-games-may-enhance-skills-beyond-a-superb-double-jump-020619
Dr. Stockdale’s
Article: https://www.dropbox.com/sh/hdluh1vfs2cphhz/AADh1d3KFXR-ZhKBCLY9-dSba/(04.21.20)%20-%20Laura%20Stockdale?dl=0&preview=Stockdale_etal_2017_SCAN.pdf&subfolder_nav_tracking=1
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