Violence is
something that is bound to be exposed to all people, no matter the format. Be
it in real life, a movie, a video game or a book, there will be at least one
exposure to violence. The question that matters with this violence is how it
will affect a person’s behavior and attitude once they witness it. There has
been much debate and study that the violence makes a person more apathetic or
more violent, while others say that it does no such thing and that these
behaviors are either speculation or due to something else.
One example of
violence having an influence on behavior is an article called “Emotionally anesthetized: Media violence induces
neural changes during emotional face processing.” By Stockdale and colleagues.
The main focus of the research is to see how violence in video games affects a
person’s ability to recognize a facial expressions and the emotions that come
with it. The experiment had people exposed to a violent clip and then asked to
identify facial expressions as either fearful or happy, and to guess the gender
of the face as well. The research found that participants were slower to assess
the facial expression and fearful, and that it took longer for participants to
identify the face as female. These results became especially apparent when the
participant was exposed to the violent clip, and there were EEG recordings that
showed that certain brain areas were active when observing violence and
contributed to this time lag. This lends evidence to the statement that
exposure to violent video games does affect behavior and empathetic levels
since there was more difficulty when trying to determine an expression that should
be considered easy and requires certain empathetic levels to recognize.
Another
article that talks about media violence is “Effects of cartoon violence on
aggressive thoughts and aggressive behaviors.” By Zhang and colleagues. This
article focuses on how cartoon violence and exposure affects thoughts and
behaviors of adolescence. The experiment consisted of showing children age 10 a
cartoon that showed either violent behavior (but still appropriate for a
children show) or no violence, but rather friendship and bonding. They then
performed a variety of tasks that had comparisons between violent and
nonviolent cues, such as a Stroop test with violent vs nonviolent words, a
questionnaire, and more. The results show that children who watched the violent
cartoon were more inclined to choose the violent or aggressive behaviors in a
task compared to the children who watched the nonviolent cartoons. They also
saw that these aggression levels were higher for males than for females. This is
more evidence that violence exposure affects behavior since there was a notable
difference between the attitudes of the children.
However, not all
hope is lost when it comes to these behaviors. An article that shows the
effects of violence and behavior, specifically amongst gender bias, is called “Architects of Their Own Brain….” By Racionero-Plaza
and colleagues. This article focuses on the psychological aspect of social
violence and how that affects teen gender violence. This experiment was
conducted differently than the previous two, with the methods being engagement
and dialogue with the teens included in the study paired with counseling and
then seeing how their behaviors changed over a period of time. They found that active
awareness and consideration of teens behaviors, especially in males, makes them
reduce their violent behavior and improve their personal lives. This article
does not lean towards any side of the debate, it does show that the effects of
violence and behavior are not irreversible.
One
final article that I will mention is “Long-time exposure to violent video games
does not show desensitization on empathy for pain: An fMRI Study” by Gao and
colleagues. Their research shows that exposure to violent video games does not
have an effect on a person’s ability to empathize on painful situations and show
that violence exposure does not affect apathetic levels in a person. Their
experiment was conducted by taking fMRI images of brain activity in
participants while they were seeing photos of either a person in a painful
situation or in a nonpainful situation. These participants were also in two
categories: gamers and non-gamers. The results were that there were no
difference in empathy levels when comparing the two groups of participants, and
that there were no areas of the brain that showed that there was a
desensitization when it comes to violence exposure. This contradicts other
studies saying that violence does have an effect, but there are also other
studies that support that it does not affect it.
Noting
these four studies, it is apparent that there is no black and white to this
subject of violence and behavior. It is a gray area that leaves much room for study
and analysis. I believe though, that these studies are not necessarily able to
be generalized to big populations just yet, since different people can have
different reactions and behaviors no matter what the situation or violence exposure
they have had. Hopefully with more research, this gray area can become more
defined, and we can learn more about behavioral influences in general.
Reference
List
Gao, X., Pan, W., Li, C., Weng, L., Yao, M., &
Chen, A. (2017). Long-time exposure to violent video games does not show
desensitization on empathy for pain: An fMRI Study. Frontiers in Psychology,
8(MAY), 1–10. https://doi.org/10.3389/fpsyg.2017.00650
Racionero-Plaza,
S., Ugalde, L., Merodio, G., & Gutiérrez-Fernández, N. (2020). “Architects
of Their Own Brain.” Social Impact of an Intervention Study for the Prevention
of Gender-Based Violence in Adolescence. Frontiers in Psychology, 10(February),
1–18. https://doi.org/10.3389/fpsyg.2019.03070
Stockdale,
L. A., Morrison, R. G., Kmiecik, M. J., Garbarino, J., & Silton, R. L.
(2015). Emotionally anesthetized: Media violence induces neural changes during
emotional face processing. Social Cognitive and Affective Neuroscience, 10(10),
1373–1382. https://doi.org/10.1093/scan/nsv025
Zhang,
Q., Cao, Y., Gao, J. Y., Yang, X., Rost, D. H., Cheng, G., Teng, Z. J., &
Espelage, D. L. (2019). Effects of cartoon violence on aggressive thoughts and
aggressive behaviors. Aggressive Behavior, 45(5), 489–497.
https://doi.org/10.1002/ab.21836
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