A neuroprosthetic in its simplest form must be able to provide feedback with the wearer's nervous system about the prosthetic's movement. This could be in the forms of input (prosthetic sends signals) or output (prosthetic receives input). Without a meaningful relationship of neural input and output, the body is not capable of creating a smooth and functional movement and (as in previous attempts at neuroprosthetic) can even lead to such severe clumsiness as injury. For example, without knowing how much pressure one is applying when they grasp and pick up any object they are most likely to either drop it or crush it. Building a system that recreates the natural sensations of touch would be the ultimate ideal for amputees with a prosthetic. Unfortunately, while this has already developed into a reality, it has been financially unreachable for the vast majority of amputees.
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"Hardware is no longer a barrier to the development of more sophisticated devices. Today, neuroprosthetics researchers are exploring applications in motor, sensory, visual, auditory, and speech areas."
This technology is growing rapidly, and is even effecting the technologies of integrated exoskeletons, as this man used in 2014.
A spinal cord–injured patient using a brain-controlled exoskeleton to kick off the 2014 World Cup in Brazil.
Slade, Patrick, Aadeel Akhtar, Mary Nguyen, and Timothy Bretl. "Tact: Design and Performance of an Open-Source, Affordable, Myoelectric Prosthetic Hand."
Leuthardt, E., & Roland, J. (2014, November 1). Neuroprosthetics. Retrieved from http://www.the-scientist.com/?articles.view/articleNo/41324/title/Neuroprosthetics/
http://www.the-scientist.com/?articles.view/articleNo/41324/title/Neuroprosthetics/
http://www.the-scientist.com/?articles.view/articleNo/41324/title/Neuroprosthetics/
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