Our motor performance is needed for us to
execute specific actions. Activates that involve speed, intuition, and skill
such as sports and music use quick motor cues and quick motor responses. In addition, our ability to respond and react
to different cues are important to our daily life and our daily reflexes. Our ability to time these motor cues and the
patterns that our body creates in accordance to these motor cues are critical
factors when looking at motor performance. A study done by Goble, Parrish, and
Reber interpreted the motor performance and the sequences using circuits
connected to different cortical regions of the brain in order to study motor
performance. The same ideas and principles
can be applied to another similar study done by Gong, Lie, and Dong, who all
studied the effect of video games on motor performance. Just like our motor
skills in reaction to motor cues, video games are a prime example of something
that uses a heavy amount of motor performance and intuition, especially high
action video games.
Both of the studies tested the same
regions of the brain and the same motor outputs of the brain, however, the
experiments itself differ. For Goble, Parrish, and Reber’s study, motor
sequence learning was monitored throughout the brain through Serial
Interception Sequence Learning (SISL). In their study, participants needed to
press a button in accordance to an appropriate target in a target zone. Through
neuroimaging data, the responses were collected and measured and also by an
fMRI scanner. For Gong, Liu, and Dong,
advanced action video gamers (AVGs) were studied against those who do not
regularly play advanced action video games. In their study, it was shown that
those who do regularly play advanced action video games have better attention
and sensorimotor functions than those who do not. In their study, they
concluded that cortical networks in the brain were affected when individuals
played AVGs. Also, MRI scans were used in order to determine the effects of
AVGs.
Gong and his collogues discovered that
there was greater functional connectivity in the brains of players who were
considered experts in contrast to the brains of those considered as of the
amateurs. The anterior and the posterior regions of the brain were studied, and
it was shown that the expert gamers had larger amounts of grey mater, which is
used for processing. In addition, the anterior attentive network and the posterior
sensorimotor region. In contrast, Gobel and his collogues concluded that
learning a sequence and pattern before testing it actually decreases
performance. While one would naturally believe that learning a pattern would
cause us to react quicker, the reality of the situation as concluded by Gobel
is that learning a practiced sequence does not guarantee it to be executed
without flaw. With video-gaming, many of the reactions instinctive and quick
and are in reflex to the game being played. These methods are not “practiced”
per se, therefore, there is a higher amount of sensor motor ability when
playing AVGs as opposed to pressing a button on cue in accordance to a learned
pattern in the other study.
Both studies promote the importance of
sensor motor and motor performance. In order to make sure that we are inept and
able to perform motor skills with precision, we rely on our reflexes and our
cortical pathways. In addition, our quick motor responses allow us to engage in
actives such as music, sports, and activities of that require precision and skill,
even advanced action video games. By stimulating our motor neurons and using
them frequently, we can strengthen our pathways and allow our motor skills to
become fine-tuned. These two studies conclude that our motor pathways are
significant, and that the our motor pathways and cortical pathways can be
studied even further in order to determine how to fine-tune and increase our
motor skills.
Gobel, W. E.,
Parrish, B. T., Reber, J. P. (2011). Neural correlates of skill
acquisition:
Decreased cortical activity during a serial interception sequence learning
task. Neuroimage, 58, 1150-1157.
http://dx.doi.org/10.1016/j.neuroimage.2011.06.090
Gong, D., He, H., Liu, D., Ma, W., Dong, L.,
Luo, C., & Yao, D. (2015, April 16). Enhanced functional connectivity and
increased gray matter volume of insula related to action video game playing.
Retrieved May 2, 2015, from http://www.nature.com/srep/2015/150402/srep09763/full/srep09763.html
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