There has been a long standing idea that media violence has
a strong link to more aggressive behavior. In an article titled “The effects of
media violence on society” by Anderson and Bushman, they stated that the effect
of violence in media is “larger than the effect of calcium intake on bone mass
or lead exposure on IQ in children”. What is more miraculous is that they have
found recent data that shows similar magnitude of effects from video games on
aggression. These data control for outside interference that may also result in
violent behavior and show that the aggression most likely stems from the video
game. In the talk given by Laura Stockdale, she talked about the research that
she, herself, has done to determine the link between physical aggression and
violent video games. One of the points that she makes is that the
desensitization of violence due to these games is one of the influences that
increases the violent behavior in violent video game players. She stated that
the relationship between the two were strong as “the relationship between
smoking and lung cancer.”
I however to not agree with this stance. As all things in
science, correlation does not equate causation. In an article titled “Aggression
from video games ‘linked to incompetence’” from the BCC by reporter Dave Lee, a
modified version of the popular video game, Half-life 2, was tested where no
violent actions were available. This was tested against the Half-life 2 with
violence which acted as the control. In both editions, some gamers were given
the tutorial and allowed for them to become familiarized with the control.
Others were thrown right into the game. Researchers found that the players that
did not have the tutorial were less competent and more aggressive. This was
seen in both versions of the game showing that aggression did not come from the
violence of the game but the design of the game. A doctor in the article stated
“if players feel thwarted by the controls or the design of the game, they can
wind up feeling aggressive.” This shows that the need to master the game is
more significant in creating aggressive behavior than violent material because
gamers.
In an article on Yahoo! News titled “Blaming Violence on
Video Game Does More Harm Than Good, Researcher Says” by Tom’s Guide and Jill
Scharr, they talk about inconsistent data that these studies have. “For every
study that claims to correlate violence and video games, there’s at least
another that found no such connection.” They talk about how this easy blaming
of violent video games may hinder growth of our society due to it distracting
people from more pressing issues that may be the cause of violent behavior.
I believe that this is the case. Most US children are or
have, at some point, played a video game with violent aggression involved.
Many, if not most, of these children do not end up with violent tendencies.
Data shows that frustration from inferior game play or difficult controls causes
more aggression than the violent acts themselves. I believe that trying to
remove these violent games will not hinder aggression as people would like to
think. There have even been studies that show that children now are less
aggressive than children 20-30 years ago. The evidence just does not line up.
Works Cited
Anderson, C. A. "PSYCHOLOGY: The Effects of Media Violence on Society." Science 295.5564 (2002): 2377-379. Print.
Lee, Dave. "Aggression from Video Games Studied." BBC News. BCC, 07 Apr. 2014. Web. 26 Apr. 2014.
Scharr, Tom's Guide / Jill. "Blaming Violence on Video Games Does More Harm Than Good, Researcher Says." Yahoo! News. Yahoo!, 10 Feb. 2014. Web. 26 Apr. 2014.
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