Since
the 1990s, there has been a drastic increase in video games containing graphic
violence. Game animators have successfully created realistic pictures of
bloodshed and destructiveness. Dr. Stockdale’s research specifically draws
attention to children’s exposure to television violence and its devastating
effects. Social media undermines the severity of prolonged viewing of brutality
and therefore parents are unaware of the consequences. Levels of concern are
relatively low for a topic which is relevant in order to maintain a population
with exemplary mental health. Various
studies have proven that media violence contributes to aggression.
Unfortunately, the article from the University of Missouri suggests that our
society expresses itself through violent television, movies, video games, and
music. Our culture is attracted to content that may lead to our downfall in the
hands of aggression. Quite recently, there has been an outbreak of crime
consisting of school shootings, gang affiliations, assaults, robberies, etc.
Roughly, 60% of television programs incorporate violence. This clearly shows
what our society accepts and supports. Parents should limit their children’s
exposure to television because it has proven to reduce aggression in children. Dr.
Stockdale did a study where she exposed one group of individuals to a
non-violent/non-aggressive clip and the other group to an aggressive/violent
clip from Mean Girls. She found that after the Mean Girl’s clip when ask to
describe the assistant, individuals were more negative compared to the
non-violent/non-aggressive group.
Also
worth mentioning, Pozios’ article suggests that when viewing violent material
we should incorporate this
information as non-existent or impossible, such as Harry Potter and his
wizardry. Television producers and
screen writers can’t imagine such acts of violence being brought to life. This
article claims that acts of violence may
be a risk factor of violent media such as smoking cigarettes may cause lung cancer. The problem is
that acts of violence from media do not have strong enough evidence to prove
causation, but research from Dr. Stockdale has shown that aggression and media
violence have a strong causational aspect. However, Pozios’ article makes a
valid point, in order to prevent various diseases such as AIDs, heart disease,
etc. one has to avoid factors correlated with negative outcomes and therefore the
same should go for violence in regard to significant expose to media violence.
With prolonged
exposure to violence, an individual desensitizes to the vivid violence on the
game/television and therefore to real life events as well. Some may argue that
there are other factors that may have led to aggressive outcomes as well, such
as social upbringing, mental health problems, poor parenting, parental
education, etc. These factors have been accounted for and therefore researchers
controlled the qualities that relate to aggression in order to avoid
alternative possibilities/explanations. Society should support a caring community
in which a helping hand is always offered and should frown upon acts of
aggression/violence.
Sources
Hurst,
Nathan. "Criticism of Violent Video Games Has Decreased as Technology Has
Improved, Gamers Age." ScienceDaily. ScienceDaily, 2 Apr. 2014. Web. 25
Apr. 2014.
Pozios,
Vasilis K., Praveen R. Kambam, and H. Eric Bender. "Does Media Violence
Lead to the Real Thing?" The New York Times. The New York Times, 24 Aug.
2013. Web. 21 Apr. 2014.
No comments:
Post a Comment