Developmental
Psychologist, Daphne Maurer, conducted a study to determine whether playing
video games could possibly improve impaired vision. She was originally interested in visually
impaired infants and how their impairment impacts their ability to see over the
course of their lifetime. Dr. Maurer is
currently conducting a longitudinal study with such infants. These infants were born with a visual
impairment. Due to this disability,
their visual systems did not receive as much input as infants with normal
development. However, once they became a
certain age, they received corrective surgery and their vision significantly
improved. This caused Dr. Maurer to
question the brain’s plasticity. She
became interested in neural wiring and the importance (or unimportance) of the “critical
period” in visual development.
She
organized a study in which she had seven adult participants that were visually
impaired that played this video game along with a control group of visually
impaired adults that did not play the video game. The participants were informed about the
potential risks of playing Medal of Honor (the selected first-person shooter
game). They were then tested for visual
ability. Each adult was taught how to
play the game and then given the materials to go home and play the game for 10
hours a week (2 hours a day maximum). After
one month, they were brought back into the laboratory to test their
vision. All of the adults showed some
improvement in their visual ability.
Dr.
Maurer found the shooting-game effective because of its heavy reliance on the
visual system. It requires the player to
focus on the whole screen (central fovea and periphery) in order to stay alive,
uses the combination of the visual and motor system, and it is fast-paced which
causes some sort of adrenaline rush. This
whole experience affects the neurochemicals in the brain. Some of Dr. Maurer’s theories as to why video
games may be effective at increasing visual ability are that new neural
connections may be forming while learning how to play and getting better at
playing, some of the neural connections that were too weak to be expressed are
being exposed, and the brain is just getting better at responding to all types
of visual signals. Daphne Maurer sees
great hope for adults with visual impairments, and her study agrees that the adult’s
brain’s sensory signals are plastic.
Like
Dr. Maurer, Cognitive Psychologist, Gary Marcus, was also interested in the
brain’s plasticity. His interest focused
on his passion for music. He wondered
whether or not there really is a “critical period” during which music can be
learned or if it is possible for adults with no natural talent to learn to play
an instrument fairly well. He took it
upon himself to embark on this scientific journey and try to learn to play the
guitar at the age of 40. In his new
book, Guitar Zero, Marcus addresses
some of the same issues as Daphne Maurer: critical periods, neural wiring,
brain’s plasticity, adult neural development, etc. Through his own experience, he debunks the myth
that “critical periods” are set in stone.
Like Dr. Maurer, Marcus agrees that adult brains are more flexible than
previous studies have shown. He also
addresses that practice significantly improves ability just like Dr. Maurer and
her video game study.
Both
researchers conducted similar ground-breaking studies that have opened doors
for Neuroscientists to study the sensory brain and learning in a way that can immensely
impact the future of human development.
For more information about
Daphne Maurer’s study, please visit: http://www.nytimes.com/2012/08/28/science/how-video-games-could-improve-our-vision.html?pagewanted=all
Also be sure to check out Gary Marcus’ new book: Guitar Zero: The New Musician and the
Science of Learning.
No comments:
Post a Comment